You leaned too close to a flower. Now you're standing in a world that shouldn't exist — full of dragons, and trying to kill you a little more every day you're in it.

Every day you make a handful of choices. Every night you find out whether they were the right ones. It's a deckbuilder — you'll draft, build, and lean on a deck of cards to survive fights, scrounge supplies, and make it to the next sunrise. Survive one map and there's a longer, meaner one waiting. Simple to pick up. Not easy to win. That's the game.

Why people keep hitting "run it back"

  • You see the real odds before you commit. No hidden math, no fake tension — when a fight looks close, it actually is.
  • Every run is different. New draws, new choices, new ways to almost make it.
  • It's built for "one more run." A run is a sitting, not a chore — which is exactly how most people lose an hour to it.

This is a playtest

SnapDragon is in active development and this build is a playtest, not a finished game. Things will be rough in spots. That's the point of putting it here — I'd rather know what's broken from you than find out never.

If you play a run (or five), I'd love to hear:

  • Where you died and whether it felt fair
  • Whether the first day made sense without anyone explaining it
  • What you'd want more of

Feedback: Discord + a 2-minute feedback form (links coming soon).

Free. No download. No account needed to play. Runs right in your browser.

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