SnapDragon
You leaned too close to a flower. Now you're standing in a world that shouldn't exist — full of dragons, and trying to kill you a little more every day you're in it.
Every day you make a handful of choices. Every night you find out whether they were the right ones. It's a deckbuilder — you'll draft, build, and lean on a deck of cards to survive fights, scrounge supplies, and make it to the next sunrise. Survive one map and there's a longer, meaner one waiting. Simple to pick up. Not easy to win. That's the game.
Why people keep hitting "run it back"
- You see the real odds before you commit. No hidden math, no fake tension — when a fight looks close, it actually is.
- Every run is different. New draws, new choices, new ways to almost make it.
- It's built for "one more run." A run is a sitting, not a chore — which is exactly how most people lose an hour to it.
This is a playtest
SnapDragon is in active development and this build is a playtest, not a finished game. Things will be rough in spots. That's the point of putting it here — I'd rather know what's broken from you than find out never.
If you play a run (or five), I'd love to hear:
- Where you died and whether it felt fair
- Whether the first day made sense without anyone explaining it
- What you'd want more of
Feedback: Discord + a 2-minute feedback form (links coming soon).
Free. No download. No account needed to play. Runs right in your browser.
| Published | 22 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | SnapDragon |
| Genre | Survival, Card Game |
| Tags | deckbuilder, Dragons, Roguelike, Roguelite, Short, Singleplayer |
| AI Disclosure | AI Assisted, Graphics |






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